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scen
- (engine.Object.LoadTextLump) - W_GetNumForName - W_CreateLumpReaderName - RunFunction - (engine.Object.LoadTextLump 0) - RunFunction - (clprogs.FinaleScreen.F_GetFinaleText 4) - RunFunction - (clprogs.FinaleScreen.Tick 65) - VObject::ExecuteFunction - (clprogs.FinaleScreen.Tick) - VWindow::TickTree - VWindow::TickTree - SCR_Update - Host_Frame Log: Doing C_Shutdown Log: Doing CL_Shutdown Log: PLAYER left the game Log: Doing SV_Shutdown Log: Doing delete GNet Log: Doing delete GInput Log: Doing V_Shutdown Log: Doing delete GAudio Log: Doing T_Shutdown Log: Doing Sys_Shutdown Log: Doing delete GSoundManager Log: Doing R_ShutdownTexture Log: Doing VCommand::Shutdown Log: Doing VCvar::Shutdown Log: Doing ShutdownMapInfo Log: Doing FL_Shutdown Log: Doing W_Shutdown Log: Doing GLanguage.FreeData Log: Doing VObject::StaticExit Log: Doing VName::StaticExit Uninitialised: Doing Z_Shutdown Uninitialised: block 0xf4b27c size 374 at host.cpp:674 Uninitialised: 1 blocks allocated STACK TRACE: stack 0 0x56cec7 frame 0 0x7fff819872e0 ERROR: W_GetNumForName: win1msg not found!FYI, i'm using ALL extra resources (models, music, textures).
Crimson Wizard
ERROR: W_GetNumForName: win1msg not found!"win1msg" lump not found in your Hexen.wad. Maybe you should check if it is there. <!-- s:roll: --><img src="{SMILIES_PATH}/icon_rolleyes.gif" alt=":roll:" title="Rolling Eyes" /><!-- s:roll: -->
scen